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From Hyperchoreography to Kinaesthediting (4)

Web 2.0 and Hyperchoreography

Many popular examples of existing Web 2.0 technologies illustrate how Hyperchoreography can be moved on, “Youtube” being the tip of the iceberg. The usefulness of the content of sites such as 'Youtube' and 'Flikr' is levered enormously by user-generated text tags to create clusters or information clouds.

Matthew Gough has suggested that users would upload video files of dance to a central server and add text-based descriptive tags to the files. 'Each video would be converted into a common format and time code segmented to allow multiple points of entry, from here any user can make use of a basic on-line non-linear editor to organise multiple videos into a Hyperchoreography. The user can search for video files via tags etc.; these can then be dropped into the time line. .…Then as each new clip enters the primary screen, clips in the search will change to reflect it's motive intertexts.'

Gough then describes the viewing screen. 'In the viewing interface …the intertexts panel shows active video thumbnails of videos based on annotations … clicking on these thumbnails will load other users video compilations. Thus simply by watching and selecting or creating new connections and meanings the audience can freely assign their own perspective and interpretation. '

Gough goes on to say that doing this will demonstrate 'how the “user” will not simply be a participant in the compositional process, but be fully responsible for the choreography.' (Gough 2006) This is a bold statement but one that I feel instinctively drawn to endorse wholeheartedly.

Although the concept is technically and theoretically sound, I find Matthew Gough's technical interface solution cumbersome and pedantic. It is similar in some ways to the non-linear narrative creator Korsakow, and collaborative editing environments such as Motionbox.com and one that I am experimenting with at Jumpcut.com

fig.3 - jumpcut.com/hyperchoreography edit interface

In this work an experimental collaboration with 2 dancers from Scottish Dance Theatre explores the possibilities of providing fragments or components of screen dance material for editing on Jumpcut.com. Over 200 clips from a research work called 'Locus Tangent Return' that is made up of short repetitive gestures have been uploaded to this site with the hope that others will edit this material and maybe even contribute their own to expand the work. Additionally in this context if users annotate their video clips in their own way then a broad folksonomy for screen dance will emerge. The tagging of video clips on the Jumpcut site illustrates how poetic that could become.

fig.4 - jumpcut.com/hyperchoreography tags screen

After working with the Jumpcut interface for a few months now I still find it frustratingly slow to use in comparison to working with professional edit systems and I am still in the middle of editing an example sequence. Ultimately I feel this approach removes some of the game-play aspect I like with the other interfaces we have developed in Hyperchoreography.

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